3D Tic-Tac-Toe in R


To win, a player must place four of their symbols on four squares that line up vertically, horizontally, or diagonally, on a single grid, or spaced evenly over all four grids. (Code on GitHub)

Quartile-Frame Scatterplot with ggplot2


Inspired by The Visual Display of Quantitative Information by Edward R. Tufte. The goal is to make the axes tell a better story about the data. This is done by turning the axes into quartile plots (cleaner boxplots). (Code on GitHub)